By Jaleigh Johnson
Lolth—patron deity of the drow, Spider Queen, regent of the Demon net Pits—has once more stirred the darkish elves into roiling aggression opposed to the remainder of Faerûn, reveling within the chaos born from her darkish schemata. this is often the increase of the Underdark.
In Iltkazar, the final subterranean state of the as soon as resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow squaddies, spies, and assassins seeking to grab the strong urban and the traditional magical artifacts hidden there. someplace within the urban, the Arcane Script Sphere—a mystical orb touched through Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of energy and data. Mith Barak hears it and is familiar with he can't carry the artifact for much longer, yet fears what the drow might do with it.
Enter Icelin, Ruen, and Sull, Waterdavian wanders whose wish to comprehend their very own spellscars units them looking for Mystran mysteries—they desire to appreciate magic and therefore comprehend its plague. As they flow from city to city, urban to urban looking for wisdom, Icelin hears the siren name of the Arcane Script Sphere, and it attracts the trio deep into rocks of the Underdark the place they locate themselves on the middle of the fight among the dwarves and drow.
Only King Mith Barak can start up them into the mysteries they desire to light up. yet first they need to aid him with a secret of his own—a darkish elf murderer, himself a seeker of the field, lies in Iltkazar’s dungeons shrouded within the secret and magic of Lolth. Icelin should be the only to determine previous that shroud and ascertain the genuine target of the Spider Queen’s schemes.
As the darkish elves accentuate their assaults, the trio realizes their quest for wisdom has taken them right into a new and hazardous realm . . . a realm dictated by means of the whims of spider and stone.