Against the Giants (Greyhawk Classics)

Vengeance should be served

A village burns whereas its attackers flee into the evening. Enraged, the King of Keoland orders an getting older warrior to steer a band of adventurers on a retaliatory strike. As they organize to go into the guts of the monsters' lair, every one understands basically the bravest will live on. opposed to the percentages. opposed to the giants.

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Soldiers of Ice (Forgotten Realms - The Harpers, No 7)

By David Cook

An extreme, own tale of survival, a departure from the extra sweeping "battle opposed to nice evil" stories that symbolize the remainder of the Harpers books. traveling a ways north in defiance of her Harper superiors, Martine of Sembia reveals herself trapped within the lonely, snowbound valley of Samek. Illustrations

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Misfit Monsters Redeemed (Pathfinder Campaigh Setting)

By Colin McComb, James L. Sutter, Rob McCreary

With the trepidation of an adventurer exploring a dungeon with a sweating brow and a 10-foot pole, Paizo proudly provides Misfit Monsters Redeemed, an in-depth examine 10 of the lamest, most-hated, and flat-out goofiest monsters ever to hang-out a fable roleplaying crusade. This soon-to-be mythical, 64-page, full-color quantity contains all-new backgrounds, expansions, and advice for enormous lovely losers just like the Adherer, Delver, Dire Corby, Disenchanter, Flail Snail, Flumph, Lava baby, Lurker Above, Tojanida and, after all, the insidious Wolf-in-Sheep's garments!

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Pathfinder Player Companion: Pirates of the Inner Sea

By Amber E. Scott

  • Details on pirate strongholds, from the tropical isles of the Shackles to the Varisian urban of Riddleport and past, current a variety of recommendations for freebooters, corsairs, scallywags, or even government-sponsored privateers in the course of the internal Sea zone. Pirate-themed archetypes, new spells and magic, feats, piratical personality features, a pirate slang primer, and extra watch for plunder during this player-friendly book!

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Unholy: Haunted Lands, Book III (The Haunted Lands)

By Richard Lee Byers

Sign up for heroes scuffling with the undead hordes!

a robust undead sorcerer reigns in Thay over a anxious humans and hordes of undead. The mageocracy in exile, masters of not more than their overwhelmed military, watch from far away beaches because the new King of Thay prepares a very good magical ritual--a ritual they can't let him to carry to completion.

the belief of The Haunted Lands sequence, the occasions in Unholy can have super influence at the Forgotten Realms(R) global.

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Lies of Light (Forgotten Realms: The Watercourse Trilogy, Book 2)

By Philip Athans

Philip Athans, the manhattan times best-selling writer of Annihilation, maintains the epic saga started in Whisper of Waves of a guy fed on via his obsession and pushed via an overpowering imaginative and prescient of what may perhaps be.

The Wizard Furthering the plots of the pink Wizards of Thay whereas spinning his personal webs, he works within the shadows, manipulating the top reaches of power.

The Woman affected by the ghosts of the previous and her personal passions, she walks the positive line among sanity and insanity, and her obsession may possibly break the single factor she loves most.

The Man A visionary who cares not anything for the petty squabbling of these in energy, his one hope is to complete his maximum work.

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The Ghost King: Transitions, Book III

By R.A. Salvatore

Do not pass over the gripping end to Salvatore's New York Times best-selling Transitions trilogy!

When the Spellplague ravages Faerûn, Drizzt and his partners are stuck within the chaos. looking for the aid of the priest Cadderly–the hero of the lately reissued sequence The Cleric Quintet–Drizzt reveals himself dealing with his strongest and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed have been destroyed years ago.

From the Hardcover edition.

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Dungeon Master's Guide (Dungeons & Dragons 4th Ed: Core Rulebook)

By James Wyatt

The 3rd of 3 middle rulebooks for the 4th variation Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has outlined the medieval delusion style and the tabletop RPG for greater than 30 years. within the D&D video game, avid gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th version D&D ideas supply the very best play adventure by way of proposing interesting personality ideas, a sublime and strong ideas approach, and convenient storytelling instruments for the Dungeon Master.

The Dungeon Master's Guide supplies the Dungeon grasp precious instruments to construct intriguing encounters, adventures, and campaigns for the 4th variation Dungeons & Dragons Roleplaying Game, in addition to recommendation for operating nice video game periods, ready-to-use traps and non-player characters, and extra. furthermore, it offers a completely specific city which may function a place to begin for any D&D game.

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Uploader unencumber Notes:
Vector PDF, comprises bookmarks & OCR/searchable text

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Dungeons & Dragons Adventure: The Rise of Tiamat (5th Edition)

By Wizards RPG Team

Avert the Cataclysmic go back of Tiamat during this experience for the World's maximum Roleplaying Game

The Cult of the Dragon leads the cost in an unholy campaign to convey Tiamat again to the geographical regions, and the location grows extra perilous for strong individuals with each one passing second. The conflict turns into more and more political as possibilities to collect allies and achieve virtue current themselves. From Waterdeep to the ocean of relocating Ice to Thay, it's a race opposed to Evil. be triumphant or succumb to the oppression of draconic tyranny. Win or lose, issues isn't a similar again.

• the second one of 2 adventures within the Tyranny of Dragons™ tale arc, the increase of Tiamat offers every thing a Dungeon grasp must create an exhilarating and noteworthy experience adventure.
• fanatics of the Dungeons & Dragons® Roleplaying video game can get a pattern of what this product has in shop for them throughout the D&D Encounters™ in-store play program.
• event layout and improvement through Kobold Press.

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